#include "game.h"
#include "graphics.h"

#define HEIGHT 1024
#define WIDTH 1280

int main(int argc, const char **argv) {
	Game* g;
	cpInitChipmunk();
	g = new Game(WIDTH / 2, HEIGHT / 2);
	//u->init();
	Graphics::init(g, WIDTH, HEIGHT, argc, argv); 
	glutMainLoop();
	
	/*Game aGame;
	
	aGame.start();*/
	
	return 0;
}

